FAIR PLAY / PUBLIC RULES

THE RULES.

Play and scoring

The shared hourly score is the sum of your best server-validated run in each of seven playable games. FROG RUSH is capped at 2,000 points; each of the other six is capped at 1,000. FROG RUSH awards 450 base points for reaching the portal, up to 900 for time remaining, and 25 per unique coin, subject to its cap. METEOR HOP awards one raw point for each second survived while actively moving and two per collected firefly; 50 raw points equal 1,000 leaderboard points.

Practice needs no wallet. Local practice scores stay on the device and never enter the official board.

Hourly challenges

Each eligible, signed-in player gets five competitive attempts per game for a published UTC hour. Starting a session consumes an attempt, including a failed or abandoned run. FROG RUSH starts a ten-minute server-enforced cooldown; each mini-game starts a five-minute cooldown for that game. Each mini-game run receives a server-issued challenge seed. The server must receive the run before the hour ends.

The server replays input logs to calculate completion, score and time. A browser result is not an official result until validated.

Ranking and review

Each player is ranked by the sum of their best validated score per game. Ties break by higher aggregate score, then fewer total ticks across those best runs, then earlier valid submission. Flagged runs require review before the final leaderboard is published. Exceptional play alone is not grounds for a ban.

Replay validation cannot prove a human played or prevent every form of automation. Disputes and appeals need an operational review process before a public competition launch.

Top-five simulated rewards

Default shares are 40%, 25%, 15%, 12%, and 8%. An administrator may configure five shares totalling exactly 100% before the hour starts. The asset, pool, eligibility, level and shares are locked at publication.

Shares for unfilled places remain unallocated. Integer rounding remainder also stays unallocated; neither is silently redistributed. Provisional positions and amounts can change until finalisation. Simulated allocations are automatically approved after finalisation. They do not represent real tokens or a payment. Real-token distributions are disabled.

Current publication

No active challenge is published. Practice remains available.